Thursday, 24 September 2015

Get This Issue!

If you are playing Dungeon Crawl Classics, and your campaign takes place anywhere near water, Crawl! Fanzine #11 is essential reading. If you are playing any OSR-type game, and want to add a naval element, this issue is probably useful.

Naval Warfare for Ocean Crawlers, by Bob Brinkman, is an extremely simple and fast system for conducting any naval battle, from the simplest to the most complex, using any level of technology. Mr. Brinkman's companion article, Nautical Might Deeds, makes it easy for the judge to move battles from ship scale to personal scale, as your PCs do their best to outshine the heroes of Appendix N fiction.

If Mr. Brinkman's work was the only thing in this issue, that would make it worth the price all by itself. And then some. But, of course, there is more.

Fantastic Forms of Sea Ship Propulsion and Their Congenital Complications, by Rev. Dak J. Ultimak, provides some unusual ways to make ships move around in your campaign world. These can be used wholesale to make all of your ships strange, or they can be sprinkled in to add a dash of weirdness to your world - roll 1d8! I did note a nod to Jack Vance, which I very much appreciated. Also, there is a new monster that can be used whether or not they are moving a ship around the sea.

The Deep Elders is something I wrote, which ties into The Portsmouth Mermaid (Purple Duck Games), but which can easily be used without the FT Series of modules. I am gratified to note that it reads better than I remembered from the submissions process, and it is accompanied by evocative art. Really, the art in this issue (by Mario T.) shines.

Life Aboard, by Sean Ellis, provides a simplified method for adjudicating trips by sea, which nonetheless allows for all of the complications one might expect. The judge can use his best discretion to determine what each event means if he has a map of the region, and thus allow the PCs to discover an uncharted island, an oceanic lair, or the like. Again, this stuff is extremely useful, both in terms of a working system for fast game play, and as an idea generator.

Rev Dak has managed to put together some really good material in Crawl! over the course of eleven issues. This issue is right up there with #2 (Loot! - including extra equipment, a list we use all the time) and #8 (Firearms!) as issues that will get a lot of table play if you have them. Not that any issue of Crawl! isn't great....but these three issues have an extremely high reuse value.

(Issues #3 and #5 - Magic! and Monsters! respectively - may also have a high reuse value, depending upon your table. Magic! includes a really useful idea for using OSR-rules spells in DCC without conversion, so that you can run something like Barrowmaze without rewriting every odd necromancer or cleric of Nergal the PCs might encounter. Monsters! contains an easy reference for creating level-appropriate DCC creatures, if you want extra help with conversions or statting out your own fell creations.)

You can pick up issues of Crawl! here.



Tuesday, 22 September 2015

Blackscreen Error

Not posted from my own computer.

My writing computer is a Toshiba laptop, which has developed a boot error. All I can get is a black screen and a white arrow. Regular backups mean all is not lost, but I need to resolve issues so that I can get back to work.

My understanding is that this is likely to be a BIOS error. I have tried several methods for clearing it suggested on the Internet, but if any of you are computer gurus who have an idea how I can proceed, I would be happy for the advice.

Thursday, 17 September 2015

How It Gets Done: A Guide to Productivity

Noah Stevens writes:

What's your standard work flow for an idea, from conception to out-the-door? For a while it seemed like your output was pretty prodigious - it may still be but I amn't paying attention like I usually do.

It seemed to me I was thinking "How does he keep up this pace?"

It really depends upon the product. The fact is that I have more things languishing in the black hole of “On Hold For Now” than I care to admit. It takes more than a good idea to make a worthwhile product; it takes a sort of “idea-plus-vision”. What I mean is that the idea itself is a kernel around which a vision takes form, and that vision must be sufficiently different from the original idea to make the whole stand out. I find that if something doesn’t stand out, it is very hard to write about.

For example, Mermaids from Yuggoth, in the Mystic Bull product In the Prison of the Squid Sorcerer, started with an illustration of the titular creature and nothing else. That is the base idea – here is this aquatic-looking creature…it sort of looks like it is levitating on land. The vision that made it work was not only adding the Lovecraftian Yuggoth elements, but adding a temporal element both to the main “story arc” of the situation, and to how the situation played out in game. Until I had that, it was just this thing floating around in my head, looking for a place to go.

Another example: Prince Charming, Reanimator started with a pretty simple idea: What if you mixed fairy tales and Appendix N stories? The title of the series, Faerie Tales from Unlit Shores actually predated any specific adventure idea. The specific idea of casting Prince Charming as Lovecraft’s Herbert West gave me enough of a grip on the idea to get writing.

With Bone Hoard of the Dancing Horror I was given a map, and asked to populate it. The way the cartographer drew the chasms on the map made me speculate about what was filling them. It was the idea of the creature that could remove bones, though, that allowed me to see the adventure as a whole – for one thing, any other monsters encountered there could not have bones. That’s why monsters are either possess exoskeletons, are constructs, or already have their skeletons removed. Similarly, the seed for Stars in the Darkness was based on the way the chasms were drawn on the maps, but I needed the larger vision of the devolved elvish star-herders to see where the adventure should go.

My actual writing tends to be in fits and starts. I’ll keep a notepad, and keep ideas in my head, until they have gelled into a vision where I can “see” the overall structure of an adventure. I may have to make up details as I go, but those details fit into a vision that I already know. Some adventures take a number of sessions to finish…generally because I find myself dissatisfied with the overall vision I have, and I have to search for a new element to add to the mix. Others are written in a single sitting (The Arwich Grinder, for instance, was written in a single go, and is probably the darkest thing I have ever written).

I write quickly when I am writing, but (and I imagine most writers are similar), I have periods where I find it difficult, and these come without warning. Sometimes they are based on external pressures, or disappointments. The last two years have been relatively low-productivity for me. There are a lot of factors involved, including family tragedy, child behavioral issues, and relationship tensions, but where I started to slow down was when The Tribe of Ogg and the Gift of Suss (now a freebie from Mystic Bull) was not approved by Goodman Games.

That may sound stupid. In reality, I started to second guess whether or not the time invested in any of the things I was writing was going to pan out, or turn out to be wasted. Please note that I do not blame Goodman Games for the decision, but I had a hard time letting it go. I hope that seeing it out in the wild, even without an official stamp of approval, will do a great deal towards increasing my output. So far, so good.

From start to finish, my process looks something like this:

  • An idea is proposed, either by someone else or it pops into my head from the ether.
  • I start to think about this idea. I might adjust my reading list to generate more thoughts about this idea. For instance, when working on The Weird Worm-Ways of Saturn, I read a lot of Clark Ashton Smith. This may, or may not, be apparent to the reader.
  • I am probably working on several other things while the new idea germinates.
  • Eventually, I gain some form of overarching vision that can guide me in creating details.
  • I sit down and write. And write. And write. Basically, I write until I run out of creative juice, my partner demands that I stop, or I need to spend time with my kids. I have found that home environment – how you interact with your partner and/or your children – is as rejuvenating as anything else could possibly be, as far as creativity goes. Getting out into the woods is also good.
  • At some point, the writing is done. My partner is not a gamer, but she reads a lot of what I write, and may offer suggestions, which I may or may not agree with. Usually I do agree. Some of the work that I like best, however, is not the work she likes best.
  • I do whatever revisions I am going to. Honestly, I don’t do much revising. Most of the stuff you have read that I have written is first draft plus the publisher’s editor. Comparing final text to submitted text, most publishers haven’t seen much need for tons of editing.
  • By this time, hopefully, some other idea(s) have flourished into full-blown visions, and I get writing again.


The banes of writing? Computer chess and spider solitaire. Facebook. Self-doubt.

Every review (good or bad) and every playtest report helps with self-doubt. But, yes, as confidently as I project myself on the InterWebs, I am prey to wondering whether or not the last thing submitted to the Great Void is good or shite. That’s one of the reasons why I am so vocally supportive of others’ efforts. Writing is a lonely gig, and feedback is essential.

Also, I really hate letting people down. There are people who have asked me to do projects with/for them, who are still waiting for output, and I feel the weight of it. I really do. Sometimes that’s a help in getting things done, and sometimes it seems to make things harder. Six of one, half dozen of the other. You know who you are. I am sorry. I will get to it.

That’s about it. I’ll be happy to field questions raised in the Comments, below.

Hopefully, this autumn and 2016 will be more productive.

Monday, 14 September 2015

Dungeon Crawl Classics Product List

There are a lot of publishers creating an amazing amount of excellent products for the Dungeon Crawl Classics RPG. If, like me, you find a great desire to collect all of this excellent content, I am including a checklist below. Please let me know if I missed anything, or if you have any updates.

I will try to keep this list as current as possible.

I have also begun the process of linking entries to the DCC Trove of Treasures. As the Trove continues to be filled in, you can use the links to obtain basic information about a product.


Last Updated 5 July 2017



Aleph Null Publishing

Black Sun Deathcrawl

Author X

Trumphammer 2K

Back to the Dungeon

The Meat Grinder
The Meat Grinder Too

Barrel Rider Games

Monk
Warrior Horde of the Einherjar

Black Arrow Press

Encumbrance Tracker for Dungeon Crawl Classics

Black Blade Publishing

DCC Adventure Index

Bloody Hammer Games

Into the Demon Idol

Brave Halfling Publishing

Appendix N Adventures #1: The Ruins of Ramat
Appendix N Adventures #2: The Vile Worm
Appendix N Adventures #3: The Treacherous Cobtraps
Appendix N Adventures #4: The Witch of Wydfield
Appendix N Adventures Add-Ons #1 (The Green Orb, Gifts of the Only, The Perplexing Disappearances in Brambury, The Untimely End of Scaviolus Hitherhill, Vance's Merry Men, A Lesson From Turtles, The Shigish)
Appendix N Adventures Add-On #7 (Grimic the Slaughterer, Laro Chelle the Ring Bearer)

Bygrinstow

Zero Level Character Micro-Sheets for DCC

Chapter 13 Press

A Faceless Enemy
Tales From the Fallen Empire
Tales From the Fallen Empire Judge's Screen

Cognition Pressworks

Critters, Creatures, & Denizens
Liber Arcanum
The Wizard's Cottage

Cut to the Chase Games

BF1: Tower of Skulls
BF2: Crypt of Bones
TG0: Depths of the Croaking Grotto
TG1: Lost Temple of Ibholtheg
TG2: Tongues of the Screaming Toad
TG3: Shadow out of Sapphire Lake
WK0: Night of the Mad Kobold
WK1: Caves of the Kobold Queen
WK2: Curse of the Kobold Eye
WK3: Revenge of the Over-Kobold

Dead Cyclops Blog

Cult of the Skin Demon
Soul of the Serpent King

Death Machine Press

Dungeon Lord #1
Dungeon Lord: The Cruel Issue
Dungeon Lord: The Wayne Con Issue
Level Drain #1: The Pillars of Pang

DIY RPG Productions

Hubris: A World of Visceral Adventure

Dragons Hoard Publishing

Angels, Daemons, and Beings Between 
The Revelation of Mulmo
The Tomb of Curses

Fat Goblin Games

Bride of the Darkened Rider

Fatbelly Press

Monster Mod Cards

Fireinthedust Productions

Wrath of the Frost Queen

Forrest Aguirre

Beyond the Silver Scream

Freak Flag Press

Secret Antiquities #1

Gongfarmer's Local #282

The Gong Farmer’s Almanac Vol 1
The Gong Farmer’s Almanac Vol 2
The Gong Farmer’s Almanac Vol 3
The Gong Farmer’s Almanac Vol 4
The Gong Farmer’s Almanac Vol 5
The Gong Farmer's Almanac Vol 6
The Gong Farmer's Almanac 2015
The Gong Farmer's Almanac 2016 
The Gong Farmer's Almanac 2016 Vol 1
The Gong Farmer's Almanac 2016 Vol 2
The Gong Farmer's Almanac 2016 Vol 8

Goodman Games

The Adventurer's Almanac
50 Fantastic Functions For The D50
Blood for the Serpent King
DCC #66.5: Doom of the Savage Kings
DCC #67: Sailors on the Starless Sea
DCC #68: People of the Pit
DCC #69: The Emerald Enchanter
DCC #70: Jewels of the Carnifex
DCC #71: The 13th Skull
DCC #72: Beyond the Black Gate
DCC #73: Emirikol Was Framed!
DCC #74: Blades Against Death
DCC #75: The Sea Queen Escapes!
DCC #76: Colossus, Arise!
DCC #76.5: Well of the Worm
DCC #77: The Croaking Fane
DCC #77.5: The Tower Out of Time
DCC #78: Fate's Fell Hand
DCC #79: Frozen in Time
DCC #79.5: Tower of the Black Pearl
DCC #80: Intrigue at the Court of Chaos
DCC #80.5: Glipkerio's Gambit
DCC #81: The One Who Watches From Below
DCC #82: Bride of the Black Manse
DCC #82.5: Dragora's Dungeon
DCC #83: The Chained Coffin
DCC #83.1: Tales of the Shudder Mountains
DCC #83.2: Death Among the Pines
DCC #84: Peril on the Purple Planet
DCC #84.1: The Rock Awakens
DCC #84.2: Synthetic Swordsmen of the Purple Planet
DCC #84.3: Sky Masters of the Purple Planet
DCC #85: The Making of the Ghost Ring
DCC #85.5: The Curse of the Kingspire
DCC #86: The Hole in the Sky
DCC #87: Against the Atomic Overlord
DCC #87.5: Grimtooth's Museum of Death
DCC #88: The 998th Conclave of Wizards
DCC #89: Chaos Rising
DCC #90: The Dread God Al-Khazadar
DCC #91: Journey to the Center of Aereth
DCC #91.1: The Lost City of Barako
DCC #91.2: Lairs of Lost Agharta 
DCC #92: Through the Dragonwall
DCC #92.5: Dread on Demon Crown Hill
DCC #93: Moon-Slaves of the Cannibal Kingdom
DCC Lankhmar
DCC Lankhmar: Masks of Lankmar
DCC Lankhmar: Patrons of Lankhmar
DCC Lankhmar: Through Ningauble's Cave
DCC RPG Free RPG Day 2012
DCC RPG Free RPG Day 2016
DCC RPG Free RPG Day Adventure Starter
DCC RPG/Xcrawl Free RPG Day 2013
DCC RPG/Xcrawl Free RPG Day 2014
The Devil's Chapbook
The Drain Chamber
Dungeon Crawl Classics 2013 Holiday Module: The Old God's Return
Dungeon Crawl Classics 2014 Holiday Module: Trials of the Toy Makers
Dungeon Crawl Classics 2015 Halloween Module: They Served Brandolyn Red
Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords
Dungeon Crawl Classics 2016 Halloween Module: The Sinister Sutures of the Sempstress
Dungeon Crawl Classics 2016 Holiday Module: Twilight of the Solstice
Dungeon Crawl Classics Judges' Screen
Dungeon Crawl Classics RPG
Dungeon Crawl Classics RPG Quick Start Rules & Intro Adventure
GM Gems Hardcover Second Printing
Goodman Games Gazette V1N1
Goodman Games Gazette V1N2
Goodman Games Gazette V1N3
Goodman Games Gazette V1N4
Goodman Games Gazette V1N5
Goodman Games Gazette V1N6
Goodman Games Gazette V1N7
Goodman Games Gazette V1N8
Goodman Games Gen Con 2013 Program Book
Goodman Games Gen Con 2014 Program Book
Goodman Games Gen Con 2015 Program Book
Goodman Games Gen Con 2016 Program Book
Grimtooth's Tomb of the Warhammer 
MCC #0: Judges Screen and Adventure
MCC #1: Hive of the Overmind
MCC #2: A Fallen Star for All
MCC #3: Incursion of the Ultradimension
MCC #4: Warlords of ATOZ
MCC #5: Blessings of the Vile Brotherhood
MCC #6: The Apocalypse Ark
Monster Alphabet
Mutant Crawl Classics
RC 1: The Hypercube of Myt
RC 2: Death By Nexus
RC 3: The Shambling Un-dead
Scrivener of Strange Wor(l)ds
Xcrawl: Anaheim Crawl (DCC RPG Edition)
Xcrawl: BostonCrawl (DCC RPG Edition)
Xcrawl: Dungeonbattle Brooklyn (DCC RPG Edition)
Xcrawl: Louisiana Crawl (DCC RPG Edition)

Dungeon Alphabet (Honorary)
Grimtooth's Ultimate Traps Collection (Honorary)
Random Esoteric Creature Generator (Honorary)

The Hapless Henchman

HHSOLO 1: The Hounds of Halthrag Keep

Hydra Collective

Operation Unfathomable Completely Unfathomable DCC version

IDD Company

Alternate Occupations

Inner Ham

Monster Extractor I, for DCC
Monster Extractor II, The Un-Dead, for DCC
Monster Extractor III: Giants & Giant Creatures, for DCC
Patrons Extraordinary: The Unpretty Preview

The Keep Studios

Sword in the Jungle Deep

Kickassistan Ministry of Tourism

Metal Gods of Ur-Hadad #1
Metal Gods of Ur-Hadad #2
Metal Gods of Ur-Hadad #3

Kill It With Fire

The Wizardarium of Calabraxis

KJ O'Brien

Mushroom Kingdom Classics
They All Burn Down Here

Land of Phantoms

Transylvanian Adventures
Transylvanian Adventures: The Winter Home

Leviathan Publishing

Drongo: Ruins of the Witch Kingdoms

Moon Dice Games

Age of Undying
Crawljammer Character Sheet
Crawljammer zine #1
Crawljammer zine #2
Crawljammer zine #3
Crawljammer zine #4
Crawljammer zine #5
Crawljammer zine #6
Crawljammer: The Weird Worm-Ways of Saturn
Crawljammer: The Vault of Ash
Crawljammer's Most Wanted
Demon Drums

Mount Parnassus Games

The Headless Horseman
The Swamp Daughters of Marshund
In the Wake of the Zorkul

Mystic Bull Games

The Bog God's Champion
The Curse of Cragbridge
D.A.M.N. #1 Winter 2017
The God-Seed Awakens!
The Ifrit's Chosen
In the Prison of the Squid Sorcerer
The Nazhghad
Pulp Weird Encounters #1: The Tomb of the Squonk and the Silent Army
Steading of the Nergalites
The Tribe of Ogg and the Gift of Suss

Mythoard

Shears of the Stitcher Queen

Old School Adventures

The Gong Farmer's Revenge
Kobolds Stole My Cat!
The Temple of the Onyx Cat

Order of the Quill

Cast Tower of the Blood Moon Rises!
Nowhere City Nights
Theater of the Hammed
Myassari, Patron of Birth and Decay

OSRDAN Games

Divinities and Cults Volume I
Divinities and Cults Volume II

Other Selves 

The Phlogiston Books Vol 1

Owl Knight Publishing

Sky ov Crimson Flame


Pacesetter Games & Simulations

Q1: The Screaming Temple

People Them With Monsters

DCC RPG Reference Booklet
Demonland

Phlogiston Books

The Vertical Halls

Purple Duck Games

AL 1: Bone Hoard of the Dancing Horror
AL 2: Sepulcher of the Mountain God
AL 3: Through the Cotillion of Hours
AL 4: The Waystation
AL 5: Stars in the Darkness
AL 1-5: The Stars are Falling
AL 6: Playing the Game
AL 7: The Elemental Lords Awaken!
AL 8: Fire in the Mountain
CE 1: The Falcate Idol
CE 2: The Black Goat
CE 3: The Folk of Osmon
CE 4: The Seven Deadly Skills of Sir Amoral the Misbegotten
CE 5: Silent Nightfall
CE 6: The Crimson Void
CE 7: The Giggling Deep
CE 8: Goblins of the Faerie Woods
Death Slaves of Eternity
Dispatches from Raven Crowking Vol. 1
Dispatches from the Raven Crowking Vol. 2
Dispatches from the Raven Crowking Vol, 3
Dispatches from the Raven Crowking Vol. 4
FT 0: Prince Charming, Reanimator
FT 1: Creeping Beauties of the Wood
FT 2: The Portsmouth Mermaid
FT 2.1: Three Nights in Portsmouth
HT 1: The Perils of Cinder Claws
Maiden Voyage of the Colossus
PM 1: Temple of the Locust Lord
PM 2: Ruins of the Dwarven Delve
Races of Porphyra: Erkunae
Races of Porphyra: Ith'n Ya'roo
Steel and Fury

Purple Sorcerer Games

A Gathering of the Marked
Against the Vortex Temple
Escape From the Shrouded Fen
The Frost Fang Expedition
Lair of the Mist Men
Nebin Pendlebrook's Perilous Pantry
Perils of the Sunken City
Purple Sorcerer Free DCC Tools
Sunken City Omnibus
The Carnival of the Damned
The Crawler's Companion
The Ooze Pits of Jonas Gralk

Raven Crowking

Raven Crowking's Birthday Mathom 2013
Raven Crowking's Birthday Mathom 2014
Raven Crowking's Birthday Mathom 2015
Raven Crowking's Birthday Mathom 2016
Raven Crowking Presents Gary Con 2017 Special: Items of Magic

RPGKnight.com

Tomb of the Ghast Queen

Sanctum Media 

Sanctum Secorum Episode #01 Companion: The Shadow People
Sanctum Secorum Episode #02 Companion: The Last Castle
Sanctum Secorum Episode #03 Companion: The Halloween Special
Sanctum Secorum Episode #04 Companion: Elric of Melnibon√©
Sanctum Secorum Episode #05 Companion: Song of Sorcery
Sanctum Secorum Episode #06 Companion: Eye of Cat
Sanctum Secorum Episode #07 Companion: Who Fears the Devil?
Sanctum Secorum Episode #08 Companion: Life of Eibon
Sanctum Secorum Episode #09 Companion: Two From H.P. Lovecraft
Sanctum Secorum Episode #10 Companion: The Maker of Gargoyles
Sanctum Secorum Episode #11 Companion: Another Fine Myth
Sanctum Secorum Episode #12 Companion: Kothar: Barbarian Swordsman
Sanctum Secorum Episode #13 Companion: Down to a Sunless Sea
Sanctum Secorum Episode #14 Companion: The Jewels of Gwahlur
Sanctum Secorum Episode #15 Companion: Kamandi: The Last Boy on Earth
Sanctum Secorum Episode #16 Companion: Purple Priestess of the Mad Moon
Sanctum Secorum Episode #17 Companion: A Night in the Lonesome October
Sanctum Secorum Episode #18 Companion: The People of the Pit
Sanctum Secorum Episode #19 Companion: Steel Magic
Sanctum Secorum Episode #20 Companion: Tarzan of the Apes
Sanctum Secorum Episode #21 Companion: The Dying Earth
Sanctum Secorum Episode #22 Companion: The Gary Con Special
Sanctum Secorum Episode #23 Companion: DCC Lankhmar
Sanctum Secorum Episode #24 Companion: Three Hearts and Three Lions
Sanctum Secorum Episode #25 Companion: The Fallible Fiend 
Sanctum Secorum Episode #26 Companion: Changeling Earth
Sanctum Secorum Christmas 2015 Bonus Companion

Secret Santicore

Secret Santicore 2014
Secret Santicore 2015
Secret Santicore 2016

Shield of Faith Studios

Adventures of the Lost World
Crawling Under A Broken Moon fanzine #1
Crawling Under A Broken Moon fanzine #2
Crawling Under A Broken Moon fanzine #3
Crawling Under A Broken Moon fanzine #4
Crawling Under A Broken Moon fanzine #5
Crawling Under A Broken Moon fanzine #6
Crawling Under A Broken Moon fanzine #7
Crawling Under A Broken Moon fanzine #8
Crawling Under A Broken Moon fanzine #9
Crawling Under A Broken Moon fanzine #10
Crawling Under A Broken Moon fanzine #11
Crawling Under A Broken Moon fanzine #12
Crawling Under A Broken Moon fanzine #13
Crawling Under A Broken Moon fanzine #14
Crawling Under A Broken Moon fanzine #15
Crawling Under A Broken Moon fanzine #16
Crawling Under A Broken Moon fanzine #17
Crawling Under A Broken Moon fanzine #18
Crawling Under A Broken Moon zine Collection vol 1 
The Umerican Survival Guide
UX01: High Caliber Hijinks
UX02: Mind Games


Shinobi 27 Games

Angels, Daemons, and Beings Between: Expanded, Otherworldy Edition
Curse of Mistwood
Feast of the Preserver
The Revelation of Mulmo Tentacled Edition
The Trolls of Mistwood

Steve Bean Games

Null Singularity
Rock God Death-Fugue
World-Quest of the Winter Calendar

Stormlord Publishing

Black Powder, Black Magic Vol. 1
Black Powder, Black Magic Vol. 2
Black Powder, Black Magic Vol. 3
Black Powder, Black Magic Vol. 4
Brimstone Maps
Prayers of the Forgotten
Surviving Kalmatta – A Player’s Guide to The Treasure Vaults of Zadabad
The Treasure Vaults of Zadabad
The Well of Souls
Urhatta, The Worldwalker

Straycouches Press

Crawl! fanzine #1
Crawl! fanzine #2
Crawl! fanzine #3
Crawl! fanzine #4
Crawl! fanzine #5
Crawl! fanzine #6
Crawl! fanzine #7
Crawl! fanzine #8
Crawl! fanzine #9
Crawl! fanzine #10
Crawl! fanzine #11
Crawl! fanzine #12
Crawl!fanzine Special: Van den Danderclanden
D.A.M.N. #1 - DCC RPG Adventure Magazine and News

Thick Skull Adventures

Attack of the Frawgs
Stronghold of the Wood Giant Shaman
The Haunting of Larvik Island

TSR, Inc.

Gygax Magazine #3

Zorathan City-State

The Quarrymen

Monday, 7 September 2015

What You Really, Really Want

I've done a few DCC creatures for people, and now I am again interested in what you would like me to address in the next few posts. Creatures? Spells? Reviews? Adventure design? Daleks with DCC statblocks?

Let me know in the comments.

Friday, 4 September 2015

Badgers for DCC


Badger: Init +2; Atk bite +0 melee (1d3); AC 9; HD 1d5+3; MV 20’ or burrow 5'; Act 1d20; SP rage, low-light vision, excellent sense of smell; SV Fort +3, Ref +0, Will +1; AL N.


Dire Badger: Init +3; Atk bite +2 melee (1d5) or claw +3 melee (1d3); AC 12; HD 3d5+9; MV 30’ or burrow 10'; Act 1d20; SP rage, low-light vision, excellent sense of smell; SV Fort +5, Ref +1, Will +3; AL N.


Giant Badger: Init +4; Atk bite +4 melee (1d7+1) or claw +5 melee (1d4+1); AC 15; HD 7d5+21; MV 40’ or burrow 15'; Act 2d20; SP rage, low-light vision, excellent sense of smell, chance of sentience and spellcasting; SV Fort +7, Ref +3, Will +5; AL N.

Badgers are stout burrowing mammals, about 22 to 35 inches in length, with fierce dispositions.  They are either encountered as solitary males (called “boars”) or family groups (called “cetes”). Dire badgers are up to twice the size of their normal kin, and giant badgers up to four times the size.

When a badger is injured, it flies into a rage, gaining a +2 bonus to Initiative rolls (and re-rolling Initiative order), and a bonus to attacks and damage based upon its type:  for normal badgers, it is +4, for dire badgers, it is +6, and for giant badgers it is +8.

Badgers can see well in limited light, and they can burrow through soil or loose rock (but not through solid stone).

Approximately 1 in 10 giant badgers has an Intelligence score of 3d6.  The forepaws of intelligent giant badgers are modified to allow the creature to grip and manipulate objects, but are unsuitable for wielding weapons. These badgers may be able to cast spells as a witch (see DCC Core Rulebook, p. 434), although they are usually Neutral. If the Judge so desires, 1 in 10 of these spellcasting giant badgers is actually a wizard of level 1d5, and 1 in 20 has the ability to call upon the King of Elfland (or a similar fey- or nature-themed patron), as per Invoke Patron, once per week.


Although badgers are not evil, they do not typically love humans. Some men have been known to capture them for sport, making them fight bears or dogs in large pits. They will, therefore, sometimes work with Chaotic faeries to bring about the downfall of those who wander too close to their dwellings.